Bike Bad Game
A downloadable game for Windows
Liberate all bikes!
Play as a feral bike in a city, trying to free its friends and form a wild pack. Ride, drift, avoid the cars and reach objectives to liberate all locked bikes in a procedurally generated city!
How to play
The game is playable with a controller or keyboard/mouse.
To play, follow the yellow arrow, which will point to an objective. Once you reach an objective, you get points and another bike starts following you, then another objective is selected for you! And you have to do the exact same thing. Again and again. Without any overarching objective. But you can hit garbage cans to gain points, so that's that, i guess.
About the project
This is a side project that I forgot, and i just tried to make a .exe with it.
This project is just me trying things. Everything is handcrafted (except the engine, a few sounds and the skybox). I modelled the buildings, the roads and the bike. I painted the textures, made the shader, coded everything myself. As such, it is not the cleanest project and lacks a proper direction.
At some point, i decided to try my hand at procedural generation, so i modeled parts of the street on blender as a grid and coded something, loosely based on a Wave Function Collapse i read.
I wanted the freed bikes to follow the player character, but the procedural generation made using the Unity Navmesh complicated. So i coded a simple obstacle detection system, and gave the bikes a boid-inspired movement.
I also added cars and a simple navigation system following waypoints that kinda works.
To follow the Crazy Taxi esthetic, i added a filter to make the game look low-rez, like a ps1 demake. So that's that, i guess.
I didn't find the heart to design a cool UI, and i needed to publish the game at some point, so it still looks ugly.
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